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![]() ![]() ![]() On a personal level i sometimes, not always, hate the steam approach, for example i have Darkest Dungeon(DD) on GoG and i can’t access the mods for DD on the Steam page. They could create a dedicated client for AoE-DE, for example i think you could integrate the Nexus Client (from nexus mods) in your Fallout(i am not 100% it was Fallout) game and add and browse mods from with-in the game, so for example within AoE-De to have that dedicated tool, i can see this being a simple addition for when you want to create extra maps, but if you want to add data, such as custom units with their own assets, i can see this as being a problematic approach. Obs: Star Wars Galactic Battlegrounds is a game that combined two universes that I like a lot, I have feelings of nostalgia about this game! And as Microsoft is launching for Xbox now this service think it would be too soon to give an opinion on it. ![]() What I’m trying to say is that there are more efficient methods of making the mods easier to access even for beginners or people who do not play that often. Anyway, newbs feel more apprehensive about tinkering with some settings. The fact that you can add a mod in just one click is quite different from doing it manually, for some people this may be easy but for others it is not even worth trying for fear of doing something wrong with the files or installing another program to do this. Having said that, Consoles have recently been getting mods for some games (Skyrim for Xbox has a modding system), so maybe the infrastructure for modding exists in the Xbox Service, and they can tap into that. I don’t see how it’s not practical to let the community host mods and stuff. I used to get campaigns for Star Wars Galactic Battlegrounds (basically AOE2 in Star Wars) off of SWGBHeaven all the time. ![]()
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